One would think that Shiny could've upped the quality on the textures and spent more time making the game look decent, but what we get is a game that doesn't look any better than its prequel from two years ago did, which is inexcusable for last-generation software. Where to begin with the character models? Well, first off, when they speak, their mouths move like ventriloquist dummies Neo looks like he's recently received the worst haircut ever, as he looks like he's missing patches of hair in places and Morpheus seems to have splotches of green and purple on his face.
Nearly all of the textures are muddy and low resolution, which doesn't really show up in the environment as much as in the character models. Sad to say, but Path of Neo just doesn't look good at all, especially up close. In all honesty, the targeting in Enter the Matrix worked much better. Needless to say, this makes it really awkward when an enemy is firing at you, five feet away, but you're forced to target his buddy that's 50 feet away. Switching targets is even more of a pain because the game refuses to target enemies that are near you. Holstering and unholstering your guns quickly can fix this, but it shouldn't be necessary in the first place. The problem is, the game thinks that that dead body is still a threat, as it will continue to target them. Going into focus mode slows things down and tightens up your shooting, helping you to drop the bad guys that much quicker. Clicking in the right thumbstick holsters and unholsters Neo's guns, causing the targeting crosshairs to lock onto the nearest enemy. That's not the problem, though, but rather the game's shoddy targeting system. As far as selection goes, there's the standard assortment of pistols, shotguns, SMGs, and the like. Unfortunately, the gunplay in Path of Neo isn't up to snuff. There are also quite a few melee weapons at your disposal, including katanas and staffs, such as the one Neo used to beat back all of the Agent Smiths in the Burly Brawl. Multiple enemies can be engaged at once, my favorite example being a move that involves grabbing two enemies and brandishing them like nunchaku. Many of the moves you saw in the movies, in addition to some welcome new ones, are at your disposal. There's only one main attack button, but this, accompanied with the stunner, can open up quite a few combo possibilities. The hand-to-hand combat in Path of Neo is very satisfying, if a bit repetitive. Neo does indeed know kung fu, and even that's an understatement. After that, though, the last thing you'll be doing is hiding. The game opens up with the cubicle-crawling stealth mission that occurs at the beginning of the first movie. Next, the game drops you into the famous lobby scene, but with a catch: this is really just to test your skill and provide you with the appropriate difficulty level by throwing increasingly difficult waves of enemies at you (starting with unarmed security guards and ending with the deadly agent). Taking it will boot you back to the start menu, granted, but it's a nice touch nonetheless. You need to take the red pill for the game to continue, but the blue pill is still an option. PoN starts out by giving you the same choice as Neo: red pill or blue pill.
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I'd recommend seeing the movies first if you haven't already: Path of Neo mishmashes various scenes from the movie and can be confusing enough even if you have already seen the whole trilogy. According to a prophecy, The One is essentially the savior of the human race and the only one who can truly defeat the machines. A group of people who managed to get out of the matrix is taking the fight to the machines and at the forefront of their battle plan is Neo, better known as The One.
With Path of Neo, the developers managed to improve a few things, left some things seemingly the same, and a few things actually came out worse.įor the two people out there who somehow managed to never hear of The Matrix, here's the gist of it: The world mankind lives in is a virtual dream land meant to keep us satisfied while machines grow and use us as a source of power. Shiny tried it again, this time tracing Neo's steps from his first flight from the agents to the Super Burly Brawl with Agent Smith for humanities future. Unfortunately, what they got was a somewhat buggy and fairly ugly game that instead of focusing on Neo and his fight against the machines followed two side characters that people didn't really care about. After the groundbreaking first installment, people were practically foaming at the mouth for more, so when it was announced that Atari would release a Enter the Matrix to coincide with Matrix: Reloaded in theaters, movie and videogame fans rejoiced.
Not to mention the changes in fashion (sunglasses inside? Genius!). Max Payne and quite a few action movies wouldn't be the same without bullet-time. The Matrix trilogy has definitely left its mark on both the movie and video game industry.